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It is the year 2194, and after a hypothetical non-war induced global collapse, the only nations to emerge are micro-nations. The rules are simple: you may only play as one micronation each turn. The number of moves you may have in one turn is completly up to you. Finally, you may start or end a turn as you wish, each turn will be a year.
18:05, August 26, 2014 (UTC) De Facto Mod
- Principality of Sealand: 18:05, August 26, 2014 (UTC)
- Conch Republic:
- Aerican Empire:
- Coperman Empire:
- Monarchist Russia:
- Other World Kingdom:
- Nova Roma:
- Sultanate of M'Simbati:
- Freetown Christiana: derpmaster21
- Republic of New Atlantis:
List any others that I missed
Turn 1: 2194
Sealand: Sealand Advances on to Bretagne and Cornwall