Future
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Future
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The Development Algorithm determines the statistics of your nation in 2657 and beyond.

Population[]

Modern Day Equivalent[]

  • China: 1.371 billion

(1,371)*1.2~1.5=(2,056)

(Million)

  • China 2657: 2.056 billion

If the country has been split, use the OTL population of the region to determine the in-game population.

Annual Compound[]

  • Every turn each nation increases in population by a certain amount.


  • Tier 1: +0.2
  • Tier 2: +0.225
  • Tier 3: +0.25
  • Tier 4: +0.275
  • Tierless: +0.3

Factors[]

  • War (-0.5)
  • Famine/Outbreak (-0.3~0.7)
  • Civil War (-0.8)
  • Genocide (-1.1)

Negative Factors last for 5~10 years before normalizing.

Higher tier nations can bounce back from these factors at a faster rate.

Scientific Innovation Bonus[]

  • (SI Points) * 0.2= (Population Bonus)

Casualties[]

Casualties from war factor into your population.

  • Example: Tharsis has a population of 1,000,000. A recent war with Hellas caused 5,000 casualties. With a population of 995,000, it immediately factors into the annual Compound.

Scientific Innovation[]

Scientific innovation is crucial to the development of the nation. It will allow an added bonus in wars and population.

Base Stats[]

  • Tier 1: 5
  • Tier 2: 4
  • Tier 3: 3
  • Tier 4: 2
  • Tierless: 1

Annual Compound[]

  • Tier 1: +0.5
  • Tier 2: +0.475
  • Tier 3: +0.45
  • Tier 4: +0.425
  • Tierless: +0.4

Base Factors[]

Base factors do not count towards annual compound.

  • Geniocracy: +0.25
  • Republic/Union/Federation/Confederation/Democracy: +0.2
  • Empire/Communism/Fascism: +1.5
  • Autocracy/Dictatorship: +0.5
  • Kingdom: +0
  • Theocracy: -0.1

Compounded Factors[]

  • Wartime: +0.1
  • Peacetime: +0
  • Civil War: -0.1
  • Under Occupation: -0.1
  • Stagnation: -0.3

Economy[]

Base Stats[]

  • Tier 1: 5
  • Tier 2: 4
  • Tier 3: 3
  • Tier 4: 2
  • Tierless: 1

Annual Compound[]

  • Tier 1: +0.2
  • Tier 2: +0.175
  • Tier 3: +0.15
  • Tier 4: +0.125
  • Tierless: +0.1

Compounded Factors[]

  • Wartime: -0.1
  • World War: -0.15
  • Recession: -1
  • Global Recession: -1.5
  • Inflation: -1

Global Recessions can only be caused by Tier 2 nations and above.

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