Science
 

Anime

From Future

Anime is a genre of cartoon that started in Japan and is gaining popularity in English speaking countries, particularly with young people.

CGI has revolutionised mainstream film production, yet photo-realistic films remain linear, with no user choice and participation. Meanwhile, faster computer graphics have greatly improved interactive computer games, however the 'story lines' of such games generally takes a very much secondary role to the game challenges.

Anime is likely to be the first commercially successful target for truly interactive stories, due to the greater simplicity of computer animation of cartoons over photo-realism and its suitability for erotic content. The stylisation allows for Super Stimulation and encourages suspension of disbelief where photo realism draws the viewers attention to the slightest defect in appearance / movement.

Table of Contents

[edit] Progression in computer games

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[edit] Progression in Film FX

This section needs a little more detail and links to the CGI page(s)

[edit] Pre-Computer Age: 1995


[edit] Computer Age: 2001


[edit] High End Computer Age: 2004

Each hair on head does not move independently.


[edit] Pentaflops Computer Age: 2016+

2016

BlueGene Anime will be in high definition. Each hair on a character's head will move independently (photorealistic hair with individual strands is already used in shampoo commercials of circa 2007). Anime will be watched on hologram televisions.


[edit] Interactivity

A Pressure Suit suspended in a fluid chamber and Virtual reality contact lens combined with Orgasm drugs and Artificial Intelligence will make Anime interactive.


[edit] Links